Cosmosphere Creation Tips

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Cosmosphere Creation Tips

Postby ilutiern » Friday May 22, 2009 12:44 am

Are you stumped on how to create a reyvateil's Cosmosphere? Because I sure am >_> Which is why this is here. This is pretty much a sort of analysis on the cosmosphere, to act as a guide for anyone who wants to make one. Note that this is not canon, an 100% accurate how-to, or a must-have when creating your cosmosphere. Any suggestions, corrections, section ideas, or other tips you have are welcome.

The information is obtained from the game, Toukousphere and from the Settei book. Thanks to Kensou77 and Aquagon for translations and for providing the information, which can be found here and here. The info from the Settei book is very complex, so it'll be somewhat simplified here.

I haven't played through Cloche, the third At II reyvateil's Cosmosphere, or any of Ar tonelico III's reyvateil's Cosmospheres, so help and suggestions for the later level themes would be great. (hint, hint) Also, let's try to keep this as non-spoiler as possible, though it probably won't be a problem. Remember the spoiler tags if it's necessary to demonstrate points, correlate characteristics, etc.

About the Cosmosphere

The Cosmosphere is the virtual depiction of a reyvateil's mind, accessed by using a Dive Machine. The Cosmosphere exists for the creation of song magic, made from the reyvateil's emotions. They're obtained by solving the problems in her mind, or Cosmosphere. Each one is unique to the reyvateil, and if it ceases to exist she will die.

A Cosmosphere has approximately 9 levels, and in each level the reyvateil gains songs after being influenced by the diver. In the beginning (Level One), the reyvateil's inner self is weakly influenced and creates weaker songs. As the levels progress she's more strongly influenced and creates stronger songs out of the feelings she has. At level 9, the strongest songs are made from the strongest emotions. Most of the time, reyvateils learn around 15 to 25 songs after completing the Cosmosphere in the course of the game, which is usually a year or two. But, it's extremely dangerous for a diver to go beyond the 9th level, which is usually inaccessible by the Dive Machine. Level 9, the highest level, has the strongest effect on the reyvateil. Beyond it is an area that should never be touched, because doing so could destroy the reyvateil's mind. That area is also called the [Shared Consciousness Field], where the consciousness of all reyvateils meet. If a diver were to enter that area, he could end up influencing other reyvateils as well; reyvateils can also influence each other through this area, though they can't target specifically who they want to influence. As a diver and reyvateil progress through the Cosmosphere, their minds grow stronger-- so, if a diver enters the Shared Consciousness Field, the reyvateil's mind breaks because of the strain of the power in her mind. Because of that the limit of levels one can enter in the Cosmosphere is limited to 9, for the safety of both the reyvateil and the diver.

The Cosmosphere layers are the most superficial in the beginning, and in the later levels, the subconscious thoughts and hidden feelings are revealed. The Cosmosphere is sort of like an onion-- even if peeling the first layers makes you cry, get through to the end to reach your goal! The layers of the Cosmosphere also get more intense later on because of the escalating emotion, and there's a chance the diver could die. In the game, the diver is saved, but when making your Cosmosphere it's possible to have death traps all over, if the reyvateil is extremely hurt or wary.

Completing (the journey through) the Cosmosphere

In the Cosmosphere, the diver helps solve the reyvateil's problems. He talks to her, convinces her of things, urges her to action (or urges her to not act), and acts himself in order to demonstrate to her the answer to her problems. By doing this he influences her, and when she is strongly influenced (at the end of the level, when the problems are solved) a [Paradigm Shift] forms. The Paradigm Shift prepares and allows the diver and the reyvateil to enter the next level... In a sense, the two level up and have access to a stronger area. Because the Paradigm Shift is a manifestation of the influence of the diver on the reyvateil, the reyvateil must enter it by choice in order to safely continue. If forced it can cause instability in the next level and make it harder to complete than it should have been.

If a diver tries to access a higher level than the one he should, he will die (his mind will be absorbed or eroded (causing his mind's collapse) by the reyvateil's, and he will be unable to return to reality). This is because the reyvateil has a stronger consciousness than the diver at that point, so he will be overpowered and unable to influence her, like how a level 5 hero can't damage a level 30 boss monster.

In some cases, the problems a reyvateil has cannot solely be solved by the Diver. In this case, an outside influence is necessary in order for her to have a reassurance of something-- this outside influence can be compared to a weapon or armor the diver can use to help win against the boss, which he could not do without it. Generally, the outside influences can be anything-- a revelation, information, the return of a personal item... Something that has importance to the reyvateil.

Above, we mentioned the dangers of diving past Level 9. However, a reyvateil can sometimes have another level (called Level E), in which the reyvateil is free to do whatever she wishes. This level is likely part of the Shared Consciousness Field, but in-game it has shown no negative side affects, so we can assume it is safe, unlike another level above. Diving past this point is suicidal in most reyvateils, except for a special type in which there is only one, canonically.

Manipulation of the Cosmosphere

Because the Cosmosphere is a representation of the mind, it's possible for a reyvateil to consciously change and manipulate her Cosmosphere. However, it's not something any reyvateil can do. A good example is a Dive Therapist, who is trained to manipulate the first level of her Cosmosphere in order to perform therapeutic sessions with another in a relaxed or preferred environment. In that manipulated Cosmosphere the reyvateil can do whatever she wishes to a reasonable degree. Some examples are fake surroundings, false circumstances, creation of games, false paradigm shifts, representations of real-life people, etc. Dive Therapists are also taught Song Magic to be used for Therapy.

For most untrained reyvateils, it is probably impossible to manipulate the Cosmosphere. For 3rd Generation reyvateils, rigorous training is needed just for the first (the weakest and most superficial) layer. The later levels are even more difficult to manipulate and take a great strain on the mind. Theoretically, it might be possible for the reyvateil to grow mentally ill if she continues to go against her true Cosmosphere and allows someone to advance through her mind without properly accomplishing the levels.

However, for Origin Type reyvateils (the first three reyvateils crafted, also known as the three Goddesses Eolia, Frelia and Tylia), they are free to do whatever they wish with their 'Cosmosphere', because in reality they have none. Their minds are housed in the Binary Field, so they have free reign over everything in the Cosmosphere. The reason for this is because the Cosmosphere concept was introduced after the 'birth' of the three Origins, but to compensate that there are games available to play in the Binary Field, already preset and waiting for use.Even though it's not a true Cosmosphere, obtaining Costumes and Song Magic is still possible. It's also possible to create original scenarios in the Binary Field. However, doing this is dangerous as it's possible to die when in the Field. Some reyvateils whose power nears the Origin reyvateils' can also manipulate their Cosmosphere without much problem for the earlier levels, and can also allow more than one person to dive into them, but because they do have an existing Cosmosphere it is impossible to continue manipulating it without consequence.

When manipulating the Cosmosphere, it can mean either a completely fake area with no hint to the reyvateil's inner mind, or it can be the Cosmosphere with the essential elements still intact, but hidden and manipulated from the natural way of the reyvateil's mind. Either one is impossible to maintain forever throughout the Cosmosphere and can place great strain on her mind.

Cosmosphere Level Themes
In the second game, we learned that most Cosmosphere levels, or layers, go by a theme. These themes are all mostly speculation, except for #3 which is canon, and only apply to most 3rd Generation and Beta Reyvateils' Cosmospheres.

1. Wariness. The reyvateil is reluctant to show herself to the diver, usually by covering her cosmosphere or having a sort of 'protection' around it. It can take the form of a false world, or more mundane barriers similar to a moat around a castle (doesn't impede much, but is still a problem in entering).

2. Self-Depreciation. One of the reyvateil's faults is shown and emphasized, but in a sort of roundabout yet obvious way. This weakness is something they realize about themselves, but don't talk about in daily life.

3. Memory. This level is supposed to be based on memory, so we can assume it takes the form of events that have happened in the past, usually repeatedly.

4. Self-Image. In this level we see the reyvateil's problems with who she is and how she is portrayed. It can impede her from doing what she really wants to do because of the limitations of how she's seen gives her.

5. Goal, Dream, or Wish. This level has two versions. In Ar tonelico I, the reyvateil has something she wants but can't get by herself, because of an outside or inside force. In Ar tonelico II, the theme is pretty much the same, except the 'thing' she wants is the diver's heart. Obviously, she needs consent, but she is also fearful of the love because of an outside or inside force.

These are probably the most accurate ones I have. From here on, there is only analysis from Aurica, Misha, and Luca's Cosmospheres. Because of that, they're lacking in a lot of data... so if you want a better one, you know what to do. ^__^

6. Control. The reyvateil starts gaining power over the diver as the levels progress. This level has two versions. In Ar tonelico I, the reyvateil's love confession is placed here, but because of her rising power she wishes to keep the diver in the Cosmosphere to stay with her forever-- she wants to keep his heart using ploys. It differs from Ar tonelico II because now, she's more powerful, whereas in level five she needs his decision. In Ar tonelico II, the reyvateil also tries to keep the diver in her Cosmosphere because, yes, she's more powerful. In both situations it's a sort of life-or-death decision, but the diver will (probably) live for the next level.

7. [Final Conscience] Fulfillment. This one was a bit vague, so it's probably less accurate than the others. But, in this level, the reyvateil achieves something she wanted for herself, and can be either selfish or for a better cause (usually the former). Also, stated in Ar tonelico I, this level is the [Final Conscience] level, and if this level disappears then the reyvateil's actions will become irrational.

8. Resolution. In this level, the problem from the previous level will be solved and the reyvateil's mind will be calmed at the end. This doesn't mean that she's fine now, but it means the biggest issue (when it comes to mental stability) has been addressed. In Ar tonelico I, the two sides representing her split emotions will collide and destroy the Cosmosphere, but they will join together when brought to their senses to form a new and better world for the reyvateil, showing her healed psyche.

9. Vow. The marriage ceremony takes place in this level, showing the reyvateil's absolute trust in the diver and giving her a strong connection to the tower or server, making her the most powerful she can be. Before it starts, however, the reyvateil reaffirms the diver's convictions to her.

Cosmosphere Appearance
Most reyvateils have towns/inns, a solitary place such as a field or forest, a Boundary Gate/Life Tower, Stonehenge, and a house/castle.

In Sol Ciel, reyvateils' Cosmospheres tend to be unique, individual lands with varying landscapes. In Meta Falss, it appears that most reyvateils' Cosmosphere grounds take the form of some sort of food. The appearance of the Cosmosphere is influenced by the Reyvateil's experiences-- if she has never seen water, she'll likely not have a Cosmosphere based on the ocean. Just like you cannot describe color to a blind person, a reyvateil cannot have unknown things in her Cosmosphere. For that reason, the Cosmosphere takes the form of things she's seen, likes, or is familiar with.

About making a Cosmosphere

The Cosmosphere is the very mind of the reyvateil. It represents her thoughts and feelings. As such, if you want to make one for someone, you have to understand that person. What's her greatest weakness? Her fear? Her wishes? Obviously that's not some trivial 'write it down on her profile information' type of thing, because those are in the soul of a person.

Something I like to do is to 'live' in the character. When you have absolutely nothing to do and are extremely bored, try going back to the earliest memories of the character and imagining everything that happened to them through their eyes. How would she react to seeing her village burn to the ground, everything precious to her in a blazing fire, burning and disappearing from the world? That's something unforgettable. I usually do this at night when trying to fall asleep, but somehow can't. Don't do this just randomly anywhere where there is a lot of distractions, because you can't become the character while surfing for music or watching TV. It needs a sort of drifting state where you can lose who you are and become another.

After that, you can imagine how 'you' would protect your mind, the things 'you' fear and wish for, because of the things that have happened in the past. It's a good way to start in the creation of a Cosmosphere. You don't need to write anything down about her feelings, because usually it just becomes lifeless text that can't be felt. Just remind yourself of that life, and the things 'you' experienced.

Here's a method by Chaude, which looks like it'll work even better.
Chaude wrote:Another way to create a Cosmoshpere is a step-by-step method from personality to Red and Blue magic to the individual Cosmosphere level.

1: As mentioned already, spend a good amount of time to reflect on how the character reacts to others and herself (from being happy to sad to angry), and next, develop Red and Blue magic from there.

Example: With my character Kaylan, part of her starting personality is kindness and sincerity, yet shy and mysterious. This develops her Hallowed Strike Arts that's based on Light and Darkness.

2: Once all of the Red and Blue magic spells are made and assigned to each Cosmosphere level, spells that are assigned to each specific level become the characters that aids and/or go against the diver. In addition, those characters, based off of those spells, create the level itself (sometimes by their attribute, their emotion, etc.) and reflects a specific personality trait of that Reyvateil.

Example: Kaylan's Shadow Flare and Knight magic created her 3rd Cosmosphere, named "Forgiveness in Darkness." With a dark-based attack and a knight figure, the end result I thought of for the area was a swamp. From there, I selected what personality trait did I want Kaylan to resolve, in which case I selected her inability to forgive herself for her weaknesses.

3: Henceforth, what obstacle(s) do you want to present to either the diver or the Reyvateil, or both, to achieve the Reyvateil's understanding of herself and experience a paradigm shift.


Example: Because the personality trait I selected dealt with her inability to forgive herself for her weaknesses, I felt Kaylan had to be doing something that she couldn't do herself. It had to be something that she felt she knew she can be able to do, but somehow can't complete it. I used a zombie as an obstacle (zombie created by her more deeper emotions, yet less fierce at this early level). Zombies are thought of to be easy to be killed (immediate experiences from Valkyrie Profile). When I pit Kaylan against this seemingly easy enemy, I increased the difficulty of the obstacle to reflect the personality trait, giving the zombie protection from normal attacks and holy- and fire-based attacks that she has as her arsenal at this time. This is when the resolution brought by the diver comes, understanding, and the creation of a paradigm shift.
There are a lot of ways to create the scenario, obstacle, and resolution. I'll admit this works in theory, so if there's any corrections, I thank you for your input :) . I hope this was helpful.
Last edited by ilutiern on Tuesday April 20, 2010 11:00 pm, edited 13 times in total.
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Re: Cosmosphere Creation Tips

Postby Eijigawa » Friday May 22, 2009 1:32 am

Thanks for the tips, Ilu-san!!!

Now I can complete my Utau-chan~degozaru.
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Re: Cosmosphere Creation Tips

Postby ilutiern » Friday May 22, 2009 1:41 am

Glad it helps! Cosmospheres are still confusing and need to be meticulously planned, but it's completely worth it. Hope this'll help others, too.
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Re: Cosmosphere Creation Tips

Postby Kensou77 » Friday May 22, 2009 5:28 am

well, i don't think theme is most accurate.. it's on the right track though.... (and i haven't played through the flash cosmospheres for either game yet..... i think i played the first one and died..)

but also, the cosmosphere is not just 9 levels... i dont' know if i translated that or just did a "by mouth" translation when chatting with someone but it goes far deeper to the thousands of levels.... (i mean shurelia is the one saying this in one of the earlier toukouspheres that asked her this in the technical service center) i think something like because it was in a game, the 9 levels is the most feasible way to represent it.

instead of themes i think it should be more of layers since levels and layers can be exchanged word for word, the surface layer is what everyone is allowed to see and has the most influence on the normal day-to-day behaviour which also exchanges effects the other way around. however, he deeper you go, the more hidden nature related stuff get revealed. these things drill down to the core of the person. which in turn are the things that may influence the day-to-day behaviour but not many would be able to notice it, in fact, almost no one is able to notice it usually.... and is also the tougher things to change.

the half-way point or rather more like the barrier/fence-sitting level between the light and influential/easily-influenced stuff and the person's core being would be the no-turning-back thing that was introduced in at2. and it makes sense. and not everyone would have it at a half-way point. tbh, with Chroche, i imagine it to be more accurately at about 20-25% of the way in while for Luca it would be about 60% in possibly?....actually, perhaps Chroche should have it around 10-15% of the way in... to be accurate... of course it also might not feel like it was 10-25% of the way in but to realize that it actually is that much is a big surprise.

and the bottom layers are likely guarded by the layer equivalent to the marital vow. so i'm guessing the final 10% is guarded by it. now a person will not stay with the same amount of life experiences each day, so the cosmosphere too should change constantly. i think the layers can shuffle around and have new layers day by day. (i should really go look for that post again... ...)
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Re: Cosmosphere Creation Tips

Postby Dexas » Friday May 22, 2009 7:08 am

Even if it's fan speculation, it's still really good, and I'd say very accurate~nya! Great job on putting this together! *claps*


I wonder though... Where would Shinigami Freesha fit into this...~nya
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Re: Cosmosphere Creation Tips

Postby Utsuho Lazy » Friday May 22, 2009 7:55 am

...tl;dr ;_;

Joking. But still, my creation power is absolute zéro, so I won't be able to create any CS at all... Guwo guwo...
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Re: Cosmosphere Creation Tips

Postby Phira-tan » Friday May 22, 2009 8:54 am

Lazy wrote:...tl;dr ;_;

Joking. But still, my creation power is absolute zéro, so I won't be able to create any CS at all... Guwo guwo...


Try it (n n)

Hmmm...guess my speculations are right now I have to fix the mass costume ideas in my head
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Re: Cosmosphere Creation Tips

Postby Utsuho Lazy » Friday May 22, 2009 8:59 am

infel_phira wrote:Try it (n n)


I probably will. But but, all the Reyvateils I've created so far are only limited within my fic, and all are kinda... abnormal. Fernia (TATARI), SEN and KIZNA are Generation Zero Reyvateils which means they don't have CS, just like Origins. AD and Ilutiern are copyrighted... That leaves only Raduga as a Reyvateil I can mess with.
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Re: Cosmosphere Creation Tips

Postby Phira-tan » Friday May 22, 2009 9:09 am

Lazy wrote:
infel_phira wrote:Try it (n n)


I probably will. But but, all the Reyvateils I've created so far are only limited within my fic, and all are kinda... abnormal. Fernia (TATARI), SEN and KIZNA are Generation Zero Reyvateils which means they don't have CS, just like Origins. AD and Ilutiern are copyrighted... That leaves only Raduga as a Reyvateil I can mess with.


Wow...Generation Zero Reyvateils! Me is interested
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Re: Cosmosphere Creation Tips

Postby Sphilia » Friday May 22, 2009 9:34 am

ooww~! Thank you for the tips Ilu-chan! ^__^
Now I can complete my Reyvateil's CS~~!! >:3
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Re: Cosmosphere Creation Tips

Postby Fayharn » Friday May 22, 2009 11:14 am

`nyo

that was a useful tips!!

thanks~ ilutiern~nyo
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Re: Cosmosphere Creation Tips

Postby ilutiern » Saturday May 23, 2009 5:22 pm

Okay, added a few sections. Thanks to Kensou for the interesting information, and revealing more about the Cosmosphere!
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Re: Cosmosphere Creation Tips

Postby Eleinia » Saturday May 23, 2009 8:52 pm

These tips are very useful, Ilu-chan. If I ever decide to create a reyvateil, I'm pretty I will come here to look at your tips. :D
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Re: Cosmosphere Creation Tips

Postby RigilGearwerks » Monday May 25, 2009 4:51 pm

Wow.....such thoughts to consider...

Thanks for coming up with this. I realize now how little effort I put into the cosmosphere that I worked on. Now I feel that was a great injustice to that character. I'll take your words and thoughts to heart when I work on this again.

Thanks for the help!
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Re: Cosmosphere Creation Tips

Postby ilutiern » Friday June 26, 2009 12:06 am

...bumping this back up ;A; Although it's info most people already know, I added stuff to the first post. Feel free to correct any noncanon info there, since I just spouted that from memory and theory without looking at official documents.
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Re: Cosmosphere Creation Tips

Postby wizzardx » Friday July 24, 2009 7:08 pm

Wow, awesome analysis ^^ (I saw the link in the new RP section).

About having thousands of levels/layers, does that mean that only the first 9 of those thousands are actually dived into during the games, or more like a representative sample? And where would Paradigm Shifts fit into a CS with thousands of layers? (yeah, I know that Kensou doesn't have much info, but I'm speculating).

Speaking of which, you didn't really mention paradigm shifts (besides false ones), and the role they play. I think it would be a nice addition.

And another thing I wonder about, if a diver has reached a low level and unlocked that, what happens if someone new starts diving? Do they have to start from the beginning and solve the same problems as the first diver, or do they get a smoother ride than the first diver?

Wistblade you could also try taking a look at Aquagon's Settei Book translations thread (if you haven't recently), since he added some more info about Diving not too long ago ^^.
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Re: Cosmosphere Creation Tips

Postby Eleinia » Friday July 24, 2009 7:21 pm

wizzardx wrote:Wow, awesome analysis ^^ (I saw the link in the new RP section).


Self-advertising works. I didn't know it's that effective. ^^
Maybe I should start doing that sometimes.
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Re: Cosmosphere Creation Tips

Postby ilutiern » Friday July 24, 2009 7:29 pm

wizzardx wrote:Wow, awesome analysis ^^ (I saw the link in the new RP section).

About having thousands of levels/layers, does that mean that only the first 9 of those thousands are actually dived into during the games, or more like a representative sample? And where would Paradigm Shifts fit into a CS with thousands of layers? (yeah, I know that Kensou doesn't have much info, but I'm speculating).


Hmm.. Well, since people continue accumulating problems over time, they could need constant attention. But, I don't think it's 'one completed, a new layer arises'. It's more that when necessary a new layer surfaces, which can then be completed. In the games the reyvateil's problems are all solved, so they no longer need further diving for the time being (and they also don't get new songs). But, if something traumatic happened, a new layer would probably form.

Wizzardx wrote: Speaking of which, you didn't really mention paradigm shifts (besides false ones), and the role they play. I think it would be a nice addition.


Oh, right ><" I'll be adding that then.

Wizzardx wrote:And another thing I wonder about, if a diver has reached a low level and unlocked that, what happens if someone new starts diving? Do they have to start from the beginning and solve the same problems as the first diver, or do they get a smoother ride than the first diver?


that's also something I want to know... Maybe we can request this in the Toukousphere. It's been bothering me a lot actually ^^"

Since the girls in the game are all pure maidens, we've never gotten to experience that. It's hard to say what would happen.

Wizzardx wrote:Wistblade you could also try taking a look at Aquagon's Settei Book translations thread (if you haven't recently), since he added some more info about Diving not too long ago ^^.


I haven't been checking it recently, so I'll go look now. Thanks ^^
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Re: Cosmosphere Creation Tips

Postby L-Voss » Friday July 24, 2009 7:48 pm

Wistblade wrote:
Wizzardx wrote:And another thing I wonder about, if a diver has reached a low level and unlocked that, what happens if someone new starts diving? Do they have to start from the beginning and solve the same problems as the first diver, or do they get a smoother ride than the first diver?


that's also something I want to know... Maybe we can request this in the Toukousphere. It's been bothering me a lot actually ^^"

Since the girls in the game are all pure maidens, we've never gotten to experience that. It's hard to say what would happen.


Well... Since diving shares many similarities with a sexual intercouse (sorry!), I believe the new diver, although he is likely to experience the same kinds of CS levels with similiar problems, will be able to solve them more smoothly. ^^'
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Re: Cosmosphere Creation Tips

Postby wizzardx » Friday July 24, 2009 8:07 pm

Eleinia wrote:Self-advertising works. I didn't know it's that effective. ^^
Maybe I should start doing that sometimes.


Well, mainly in this case because of my odd forum browsing habits ^^. (I don't have time browse/catch up with most of the forum, and usually only visit a new (to me) topic when it has a very low post count, so I don't have to spend hours reading before I can participate ^^)

Wistblade wrote:Hmm.. Well, since people continue accumulating problems over time, they could need constant attention. But, I don't think it's 'one completed, a new layer arises'. It's more that when necessary a new layer surfaces, which can then be completed. In the games the reyvateil's problems are all solved, so they no longer need further diving for the time being (and they also don't get new songs). But, if something traumatic happened, a new layer would probably form.


I guess the game is a pretty simplistic model of what would actually go on in a person's inner mind ^^. For instance, the RTs go through some really hectic, emotionally-wrecking stuff in the games outside the CS, and that barely shows up at all. Mainly stuff that happened before the game started.

I think the implication is, as RT experience things, their different CS layers would shift, depending on what part of their mind the layers corresponded to. In the games, the earlier CS levels basically disappear and you can never visit them again. Aquagon's translated materials do give relevant info though (more in next section).

Um also, before the next section, it sounds like (from Aquagon's notes), that there really are only 9 levels :lol:, but they correspond to sound frequency bands that make up the RT's mind, and those bands have a large range (in hz), which may be what Kensou was thinking of? ^^;

Aquagon wrote:The area in which diving is possible starts at the Level 1 of the Soulspace,
which is located in the lowest wave frequencies (approx. in the 20000Hz
range), while the max level, Level 9, is located in the highest frequencies
(approx. in the 110000000Hz range).


Wistblade wrote:that's also something I want to know... Maybe we can request this in the Toukousphere. It's been bothering me a lot actually ^^"


Aquagon wrote:When the Dynamic H-Waves of the Diver raise considerably the frequency of
the Static H-Waves of the Reyvateil, the waves of the Reyvateil vibrate
greatly, and that materializes a Paradigm Shift. If the changed waves end
being much more fine (= of higher frequencies) than how they were before,
they cannot do anything but raise their coordinates in the FFT Spectrum
by one stratum. In short, a Paradigm Shift is the ascension of the waves
of the Reyvateil into waves of a higher frequency. The consciousness of
the Diver is also ascended together with the consciousness of the Reyvateil,
so this could also be called a process in which both of them grow spiritually.
The Dive ends at Lv. 9. In Lv. 9 there is only a small band of low-frequency
waves, the Hymn Code, and generally, waves of a higher frequency than it
are unable to interfere it. Depending on how much the Diver cares for the
Reyvateil, it will vary the level in which their interacting Dynamic H-Waves
will be able to advance to higher frequencies.


By the sounds of things, it's the RT herself who is levelled up, so a new diver would probably start at the level she is currently on. The main problem I think would be that the RT hasn't built up a relationship with the new Diver, so the Diver would either be kicked out right away, or wouldn't be able to help the RT, unless they first built up a very solid real world relationship (much more so than if the RT was still at level 1).

At least that's my general idea, based on available info ^^.

Wistblade wrote:Since the girls in the game are all pure maidens, we've never gotten to experience that. It's hard to say what would happen.


Pure maidens ... ^^;

Aquagon wrote:I haven't been checking it recently, so I'll go look now. Thanks ^^


You should, there's lots of interesting info ^^.
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