





Palsa wrote:Don't get me the wrong way, but I'm getting a little tired of the 'Magical Girl' / 'Loli' theme that they've been going through lately.![]()
Even the bonus characters in the PSP ports are in a sense, all lolis.![]()
The older games were more renascence, medieval, feudal era based, and that was the Atelier series that I grew to love.
Melody_Light wrote:Gust revovles around magical girl deals, because there's never a male character for the Atelier series (I mean the MAIN character, the focus of the story), and Mana Khemia seems to be the opposite, having a male as the lead role.

Thunder wrote:Hm... That's mostly right yes, but Atelier Iris 2 had Felt as one of the two mains. He was a legitimate lead imo since it was his destiny to use his azoth to destroy the other one, not Viese's. Viese could not have saved the world by herself, she needed a connection in the other world to help her with various things. Actually I like that Gust puts females into the lead role. I find it refreshing to be honest. I'm sick of male lead charaters in so many games with very few with female leads.




Thunder wrote:Palsa wrote:Don't get me the wrong way, but I'm getting a little tired of the 'Magical Girl' / 'Loli' theme that they've been going through lately.![]()
Even the bonus characters in the PSP ports are in a sense, all lolis.![]()
The older games were more renascence, medieval, feudal era based, and that was the Atelier series that I grew to love.
I'm sick of the loli stuff too myselfThough I've never been a fan of it, it does seem to be getting way too pervasive in the genre in general not just Gust. This is why Meruru gives me a little hope that they at least may be pulling out of this phase since she's a bit older looking than Rorona & Totori. However, the magical girl thing doesn't bug me at all honestly. That's a Gust mainstay really. Even all the way back to Atelier Marie. She was using magic too. Afterall, an alchemist needs to use magic... and that's the basis of their flagship series. I'm kinda confused by the last bit though, Rorona/Totori/Meruru seem to be following this to a T still... Even Iris & Mana Khemia fits this bill.


Palsa wrote:Ah, I think you missed my definition of magical girl.![]()
I was not using magical girl in reference to a girl that can use magic, I was using it as a reference for a specific genre that either targets youths, girls in particular; or 30-60 year old otoko.
To be more specific: http://www.youtube.com/watch?v=tfZWQmPK ... 2C2DC651D3
This is not a magical girl: http://www.youtube.com/watch?v=KWuSKsuz ... re=related
Try not to confuse a girl that happens to use magic with a magical girl from now on, their totally different.
What I'm saying is that the leading heroines in the Alchemist of Arland series appear to be designed to look more like magical girls rather then the alchemist of the old school fantasy traditions.
Gust's older games followed closely to the classic Dungeons 'n Dragons fantasy genre, which includes magical users, such as: clerics, priests, mages, sorcerers, and even alchemists, but in more of a renascence, medieval, feudal era based style.
The last game to follow this format that was true to the original was Atelier Iris: Eternal Mana, Atelier Iris 2: The Azoth of Destiny also followed, but deviating slightly from that course.
Now, it is true that world wise the Alchemist of Arland series stays true, to a certain degree, but what I'm talking about is character design, the leading heroines in particular.

Palsa wrote:Ah, I think you missed my definition of magical girl.![]()
I was not using magical girl in reference to a girl that can use magic, I was using it as a reference for a specific genre that either targets youths, girls in particular; or 30-60 year old otoko.
To be more specific: http://www.youtube.com/watch?v=tfZWQmPK ... 2C2DC651D3
This is not a magical girl: http://www.youtube.com/watch?v=KWuSKsuz ... re=related
Try not to confuse a girl that happens to use magic with a magical girl from now on, their totally different.
What I'm saying is that the leading heroines in the Alchemist of Arland series appear to be designed to look more like magical girls rather then the alchemist of the old school fantasy traditions.
Gust's older games followed closely to the classic Dungeons 'n Dragons fantasy genre, which includes magical users, such as: clerics, priests, mages, sorcerers, and even alchemists, but in more of a renascence, medieval, feudal era based style.
The last game to follow this format that was true to the original was Atelier Iris: Eternal Mana, Atelier Iris 2: The Azoth of Destiny also followed, but deviating slightly from that course.
Now, it is true that world wise the Alchemist of Arland series stays true, to a certain degree, but what I'm talking about is character design, the leading heroines in particular.



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