Fräulein Lillie wrote:Sex appeal. Honestly, I'm more of an Atelier fan than I am of Ar tonelico, but I must say what attracted me most were the character designs. They're far different from your average jRPGs, especially when you look at the clothing style used in Ar tonelico II.
Nash wrote:Loliciousness, high-definition-tiny-fonts and innuendos?
Utsuho Lazy wrote:Deep story, especially the At series. I mean, almost 4000 years of history.
Music by GUST Sound Team never disappoints.
Their graphics aren't the most gorgeous out there, but there's always a charm, mostly in the artworks (just look at At3's incredibly detailed concept arts). Not to mention the two recent Atelier titles, Totori and (upcoming) Meruru, look absolutely wonderful.
wizzardx wrote:- General setting (interesting on many levels). The setting and backstory development (over the different titles) are probably the biggest hook that keeps me interested in the series, and really looking forwards to the next game in the series. And the depth of the backstory and setting are awesomely detailed, thanks to the Settei books, giving a lot of material to think about, discuss, etc.
- Talk topics/dating sim/visual novel/cosmosphere elments. The whole helping cute girls fight their inner demons, talking to them, and getting closer to them over the course of the game as their protector (in battle, during dives, and through the rest of the story too), is pretty awesome. You can get pretty attached to the characters, and immersed in the story (wishing it was real, not wanting the game to end, etc), due to this. Probably one of the most disappointing things in the game is when you eventually run out of talk topics, and that you don't have much left to do besides finishing the game. Otoh: It's pretty awesome when just about every time you go to camp/inn, there's several more things to talk about with the girls.
- Of course, the epic "save the cheerleadergirls, save the world" storyline, where you have both some standard RPG elements, but also a lot of unexpected twists, most of which have a connection to the deeper backstory, and deeply involving the characters you're caring a lot about. When you're able to save them (and the world) from a terrible fate, it's a really great feeling of accomplishment.
Sieghardt wrote:There's a few things that'll make me enjoy an RPG:
-nice art style
-a well developed world with a sense of its own culture
-lots of character interaction
-a good battle system
-set piece battles that deviate from the norm
-a good romance
-a sense of adventure and exploring the unknown and by that I mean worlds that feel truly magical or alien, not medieval land #540804756
Gusts games generally tick all those boxes, some more stongly in different areas, Mana Khemia for battles, AT for world + romance, all of them for interaction, which is a biggie, ever since I first played Grandia and saw how much the dinnertime conversations added to the game I've been wanting more and more
Palsa wrote:Don't get me the wrong way, but I'm getting a little tired of the 'Magical Girl' / 'Loli' theme that they've been going through lately.
Even the bonus characters in the PSP ports are in a sense, all lolis.
The older games were more renascence, medieval, feudal era based, and that was the Atelier series that I grew to love.
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